I designed and modeled the character. Created normal, specularity, and
displacement maps for the character after having unwrapped the model.
Rigged and set up facial controllers prior to motion capturing the
actor the likeness is based off of. After capturing there were some
animation cleaning and revisions and some lighting adjustments I was
responsible for.
| I
designed these shots, and drew up the storyboards for these segments. I
also built all the background buildings and textured them. Projected
animated textures onto any surfaces where they are seen. I was also
responsible for modifying the train model we'd bought, and applying the
team related color schemes and logos to it. | The unfolding truck payload was modeled by me.
I detailed and textured those surfaces as well.
| I built and textured this entire environment for real time rendering, hence the lack of raytracing. | This
animation was developed entirely by myself. I designed everything,
modeled everything, textured everything, oversaw the motion capturing,
rigged the characters, and rendered the segment as a showpiece for my
former studio. | Another
clip from the initial animation shown at the six second mark. I was
responsible primarily with building, texturing, and rigging the
character. I had also revised animation and rendering details before
finishing this shot.
| A
setting developed for a real time engine, again. I modeled an textured
everything. I had to create textures with lighting "baked" on surfaces
to compensate for a lack of dynamic shadowing.
| The
background of these shots was developed by myself and two other people.
I was responsible for recreating all the landmark buildings of
Cleveland for these shots. I also textured these elements, and
projected the video onto the geometry.
| I
adjusted th motion captured data, and overlayed some manually animated
animation layers for this sequence. I found I had to compensate for the
exagerated anatomy using such techniques.
| The
skyline of Cleveland was developed using generic assets that I built
and shared amongst co-workers. In order to expedite the recreation of
the city I layed out the layout of the city with simple geometry and we
collectively placed more detailed facades and structural details where
they'd be needed for tighter shots.
| Additionally
I built the stadium for the animation's climax, and in this shot I
developed the balloon particles that are emitted from within the
stadium. The
stadium is also featured in the finale of this animation I had planned
out. The details of opposing team logos and the mapping I did on each
train can be seen here.
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